Working on a New Project: An Auto Battler Game ๐ฎ
After developing Duck in Debt, I learned a lot about game development, from mechanics to updates and player feedback. Now I wanted to challenge myself with something a bit more complex, where multiple systems interact with each other.
This new project is inspired by games like auto battlers, where you build your team and watch them fight automatically. The interesting part is not the action itself, but the strategy behind choosing and combining different characters.
In just a few days, I’ve already implemented:
-the basic combat system
-10 characters
-character selection system
-unique unlock system
-Shop
-menu
-the character upgrade system
It seems a small thing, but Just for the combat system, that still not 100% complete, It took me days to do It.
One of the most challenging parts so far was creating a character unlock system without duplicates, which took me several hours to figure out, but it was also a big step forward for me as a developer.
Also create and configure all the characters and their abilities and stats was very hard.
The game is still in an early stage, and many features are missing.
However, I’m really enjoying working on it, and it feels like I’m improving much faster compared to my previous project.
This project is part of my creative journey with Akapaaka, and I’m excited to see how it will evolve over time.
More updates coming soon. ๐
— Yuri Masuda Zoncada
Creator of Duck in Debt
Founder of Akapaaka
Commenti
Posta un commento